Students match analog clock times to the correct answer to move their ship around a race track in this time-telling game. Learners choose time intervals, 12-hour or 24-hour format, and answer by tapping choices or typing the exact time, racing to complete a lap first or earn the highest score. This activity supports TEKS 1.7.E, 2.9.G, and 3.7.C (tell and write time).
Skills: time-telling, quick recall, mental math, strategic play. Grades 1-3.







